[untitled games event] #9: "dreams and disquiet"
A community-led games event featuring 7+ experimental games and talks by creators. Edition #9 (free, BYO) is themed "dreams and disquiet" and features the following games and talks:
I’M YOUR HOST, by Calligram Studio
An audio deduction game where you have one task: restore a lost podcast. Use your custom OS to rebuild the timeline, fix transcripts, and dig through interview outtakes. Why were the episodes destroyed? Who is covering the truth? And what happened to the host?
Céline Zaepffel on Dutch Board Games in the Industrial Revolution
Games of the Goose, Owl Games, Harlequin Games – the Rijksmuseum holds more than 400 such board games, created between 1830 and 1914, when Europe was industrializing at breakneck speed. But these colourful pastimes were more than children’s toys: they were mirrors of a world in transition, tools of imagination and instruction spreading the ideas and values of a new age. Scholar Céline Zaepffel introduces her book "The Goose and the Machine", which uncovers how nineteenth-century board games in the Netherlands captured both the dreams and the disquiet of their time – teaching generations to play, imagine and believe in a world remade by progress.
Diluvium, by Barbara Mathijssen and Max Kuilman
Explore the salvaged internet of a post-apocalyptic utopian society: knowledge and communications are exchanged through bird rings, a new world wide web woven along bird migration patterns. This first entry in their worldbuilding project Diluvium is a hybrid zine and hypertext fiction piece. It details a future in which the Earth's sea level has risen dramatically and humanity has moved onto the floating remains of what once was, adrift.
All Will Rise, by Speculative Agency
A river burns. A god dies. A city awakes.
A game about taking billionaires to court for destroying the planet. It’s a crime thriller about the murder of a river, with deep deck-building mechanics. It’s a revenge fantasy against the powerful that gets personal, wild, and messy.
Paketown, by Nestor Sire and collaborators
A game that simulates the historical development of the Paquete Semanal, Cuba’s famous alternative entertainment media distribution network. You will start your business renting out novels and will eventually arrive at distributing media files via hard disks. Based on biographical interviews with paqueteros and developed by one of the island’s first independent game studios, PakeTown invites players to become entrepreneurs in the informal Cuban media sector and experience this history of alternative media distribution themselves.
Welcome to Spring Flounder Cove, by BigBeefySharkBaby
Welcome to Spring Flounder Cove is about going fishing, making music and being in love with your best friend. Make your way through the woods, squeeze a frog, catch a fish with this little drum machine.