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UID:27045@offbeat.amsterdam
SUMMARY:[untitled games event] #9: "dreams and disquiet"
DTSTAMP:20260903T015914Z
DTSTART:20260920T143000Z
DTEND:20260920T170000Z
DESCRIPTION:A community-led games event featuring 7+ experimental games and
	 talks by\ncreators. Edition #9 (free\, BYO) is themed "dreams and disquie
	t" and features\nthe following games and talks:\n\n\nI’M YOUR HOST\, by Ca
	lligram Studio\n\nAn audio deduction game where you have one task: restore
	 a lost podcast. Use\nyour custom OS to rebuild the timeline\, fix transcr
	ipts\, and dig through\ninterview outtakes. Why were the episodes destroye
	d? Who is covering the truth?\nAnd what happened to the host?\n\nCéline Za
	epffel on Dutch Board Games in the Industrial Revolution \nGames of the Go
	ose\, Owl Games\, Harlequin Games – the Rijksmuseum holds more than\n400 s
	uch board games\, created between 1830 and 1914\, when Europe was\nindustr
	ializing at breakneck speed. But these colourful pastimes were more than\n
	children’s toys: they were mirrors of a world in transition\, tools of\nim
	agination and instruction spreading the ideas and values of a new age. \nS
	cholar Céline Zaepffel introduces her book "The Goose and the Machine"\, w
	hich\nuncovers how nineteenth-century board games in the Netherlands captu
	red both the\ndreams and the disquiet of their time – teaching generations
	 to play\, imagine\nand believe in a world remade by progress.\n\nDiluvium
	\, by Barbara Mathijssen and Max Kuilman\nExplore the salvaged internet of
	 a post-apocalyptic utopian society: knowledge\nand communications are exc
	hanged through bird rings\, a new world wide web woven\nalong bird migrati
	on patterns. This first entry in their worldbuilding project\nDiluvium is 
	a hybrid zine and hypertext fiction piece. It details a future in\nwhich t
	he Earth's sea level has risen dramatically and humanity has moved onto\nt
	he floating remains of what once was\, adrift.\n\nAll Will Rise\, by Specu
	lative Agency \nA river burns. A god dies. A city awakes.\nA game about ta
	king billionaires to court for destroying the planet. It’s a\ncrime thrill
	er about the murder of a river\, with deep deck-building mechanics.\nIt’s 
	a revenge fantasy against the powerful that gets personal\, wild\, and mes
	sy.\n\nPaketown\, by Nestor Sire and collaborators \nA game that simulates
	 the historical development of the Paquete Semanal\, Cuba’s\nfamous altern
	ative entertainment media distribution network. You will start your\nbusin
	ess renting out novels and will eventually arrive at distributing media\nf
	iles via hard disks. Based on biographical interviews with paqueteros and\
	ndeveloped by one of the island’s first independent game studios\, PakeTow
	n\ninvites players to become entrepreneurs in the informal Cuban media sec
	tor and\nexperience this history of alternative media distribution themsel
	ves.\n\nWelcome to Spring Flounder Cove\, by BigBeefySharkBaby \nWelcome t
	o Spring Flounder Cove is about going fishing\, making music and being\nin
	 love with your best friend. Make your way through the woods\, squeeze a f
	rog\,\ncatch a fish with this little drum machine.
URL:https://offbeat.amsterdam/event/untitled-games-event-9-dreams-and-disqu
	iet
GEO:52.3847112;4.8861728
LOCATION:UGE Studio - Tussen de Bogen 46\, 1013 JB Amsterdam
STATUS:CONFIRMED
CATEGORIES:amsterdam-centrum,games,haarlemmerbuurt
X-ALT-DESC;FMTTYPE=text/html:<p>A community-led games event featuring 7+ ex
	perimental games and talks by creators. Edition #9 (free, BYO) is themed "
	dreams and disquiet" and features the following games and talks:</p><p><br
	><strong>I’M YOUR HOST, by Calligram Studio</strong></p><p>An audio deduct
	ion game where you have one task: restore a lost podcast. Use your custom 
	OS to rebuild the timeline, fix transcripts, and dig through interview out
	takes. Why were the episodes destroyed? Who is covering the truth? And wha
	t happened to the host?<br><br><strong>Céline Zaepffel on Dutch Board Game
	s in the Industrial Revolution</strong>&nbsp;<br>Games of the Goose, Owl G
	ames, Harlequin Games – the Rijksmuseum holds more than 400 such board gam
	es, created between 1830 and 1914, when Europe was industrializing at brea
	kneck speed. But these colourful pastimes were more than children’s toys: 
	they were mirrors of a world in transition, tools of imagination and instr
	uction spreading the ideas and values of a new age.&nbsp; Scholar Céline Z
	aepffel introduces her book "The Goose and the Machine", which uncovers ho
	w nineteenth-century board games in the Netherlands captured both the drea
	ms and the disquiet of their time – teaching generations to play, imagine 
	and believe in a world remade by progress.<br><br><strong>Diluvium, by Bar
	bara Mathijssen and Max Kuilman</strong><br>Explore the salvaged internet 
	of a post-apocalyptic utopian society: knowledge and communications are ex
	changed through bird rings, a new world wide web woven along bird migratio
	n patterns. This first entry in their worldbuilding project Diluvium is a 
	hybrid zine and hypertext fiction piece. It details a future in which the 
	Earth's sea level has risen dramatically and humanity has moved onto the f
	loating remains of what once was, adrift.<br><br><strong>All Will Rise, by
	 Speculative Agency</strong>&nbsp;<br>A river burns. A god dies. A city aw
	akes.<br>A game about taking billionaires to court for destroying the plan
	et. It’s a crime thriller about the murder of a river, with deep deck-buil
	ding mechanics. It’s a revenge fantasy against the powerful that gets pers
	onal, wild, and messy.<br><br><strong>Paketown, by Nestor Sire and collabo
	rators</strong>&nbsp;<br>A game that simulates the historical development 
	of the Paquete Semanal, Cuba’s famous alternative entertainment media dist
	ribution network. You will start your business renting out novels and will
	 eventually arrive at distributing media files via hard disks. Based on bi
	ographical interviews with paqueteros and developed by one of the island’s
	 first independent game studios, PakeTown invites players to become entrep
	reneurs in the informal Cuban media sector and experience this history of 
	alternative media distribution themselves.<br><br><strong>Welcome to Sprin
	g Flounder Cove, by BigBeefySharkBaby</strong>&nbsp;<br>Welcome to Spring 
	Flounder Cove is about going fishing, making music and being in love with 
	your best friend. Make your way through the woods, squeeze a frog, catch a
	 fish with this little drum machine.</p>
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DESCRIPTION:[untitled games event] #9: "dreams and disquiet"
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