[untitled games event] #8: "undisciplined feeling"
Future? No Thanks! + VisunovOS + coalescent || tidal rapture + Brand Nacht + Internet Teapot + Unruly, Undead, Un Un
Back after a short summer break!đ
Join us on Sunday 23 August 2026 for an evening of games and talks about big feelings, wrong feelings, unruly emotions, improvised agency, and screaming (joyously) over the cliff-edge of our world.
The six works in [untitled games event] edition #8 are emotionally ungovernable and beautifully messy, showing us that, sometimes, âunsanctionedâ feelings could help us get unstuck.
Future? No Thanks! is set in a eco-socialist utopia that works for everyone except YOU. VisunovOS breaks the grey monotony of our digital tools, offering instead a giddy, reckless playground to make games in. The duo Internet Teapot show us how they bent the arc of a game jam towards climate justice.
Brand Nacht follows a bored man in a dangerous job, waiting for something -anything- to happen. Unruly, Undead, Un Un: a place safe from all this chaos is a haunting machinima film about seeking sanctuary from the militarized narratives of survival videogames. And coalescent || tidal rapture explores intimacy in all its sensuous, mysterious, and primal fullness.
We canât wait to see you all and experience these works together.
A selection of edition #8 works (from left): Unruly, Undead Un Un, coalescent || tidal rapture, VisunovOS, Future? No Thanks! and Brand Nacht[untitled games event] #8: âundisciplined feelingâ
Sunday 23 August 2026
1630-1900
Tussen de Bogen 46
Amsterdam 1013JB
Games and conversations from 1630 onwards.
Talks at 1730.
Please feel free to bring beverages and snacks to share.
Youâre also welcome to bring along your own games or prototype for others to play!
Featured works in edition #8
Future? No Thanks! by Molleindustria
Utopia is here. You're not impressed.
Future? No Thanks! is a narrative-driven, open-world adventure set in an ecosocialist utopia. The year is 2045, and society has never been better: climate change is finally being tackled, democracy thrives, and technology serves the public good. There's just one problem: you.
đŁïž Creator Paolo Pedercini will be present for a micro-talk
coalescent || tidal rapture, by Hanwen Xu & Hatim Benhsain
A hypnagogic 3D swimming/entanglement adventure game about harmonizing and want. Dive into a world of mer-people who are transforming and discovering casual relationships through the eyes of a floater who's just been dumped and refuses to evolve.
VisunovOS, by Alexandria âLexieâ van Eekelen
A playful and weird web-based tool to create art with! VisunovOS features a variety of toy-tools that re-contextualize recognizable web features, remixing their use-cases in ways that may not be intended or approved.
Play around with a key smash 4-bar beat composer, a dress-up puppet maker, a kinetic novel slideshow constructor, a styled and moving word processor, a cookbook featuring recipes and guides, div-based and CSS-styled fractal makers, a div-based drawing tool, and other desktop-breaking effect toys.
đŁïž Creator Lexie will be present for a micro-talk
Unruly, Undead, Un Un: a place safe from all of this chaos by Riccardo Santalucia
A machinima short film that turns survival and apocalyptic gameplay into a poetic intervention. Against militarized narratives, creator Riccardo Santalucia probes emotion, social behaviour, and the friction between roles, systems, and rules.
âThe film will be screened on loop at the event, and will be available to watch online until the 30th of August. Watch at your own pace and bring your impressions to the room!
đŁïž Director Riccardo Santalucia will be present for a micro-talk
Brand Nacht, by Evita Julia
Play as a bored and increasingly frustrated firefighter left behind by his crew in this short experience inspired by the creatorâs time interning at a fire station. Explore the detailed rooms of an empty Dutch fire station and experience the restless hours in between call outs.
đŁïž Creator Evita Julia will be present for a micro-talk
TALK: Internet Teapot on modding game jams.
While game jams are best known for their short-sprint, competitive format, often gatekept by expectations of a game design or development background, the Mzansi Climate Justice! Game Jam deliberately âmoddedâ the conventional game jam structure. In this short talk, the duo Internet Teapot give a behind-the-scenes look at this project and how they sought to subvert and reimagine the game jam as a platform for collective exploration of social issues and activism.
Tell all your friends, bring all your friends.
As ever, we would love to hear your thoughts.
Until the 23rd,
[uge]