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SUMMARY:[untitled games event] #7: "oblique frequencies"
DTSTAMP:20260630T232904Z
DTSTART:20260712T143000Z
DTEND:20260712T170000Z
DESCRIPTION:ABIGAIL + DYKESOMMAR + HEDGEBOROUGH + SLOWQUEST + MYSTERY CITY 
	+ FREE BOOKS!\n\nOne more UGE before a summer break?\n\nJoin us on Sunday 
	12 July 2026 for a warm evening of games and talks about\ntuning in to str
	anger\, queerer\, and unexpected realms of experience.\n\nThe six works in
	 [untitled games event] edition #7 show us parallax views\,\nskewed angles
	\, hidden layers\, and rich new possibilities. “You will be returned\nhome
	 safely\, but forever changed.”\n\nAbigail\n[https://store.steampowered.co
	m/app/3569410/Abigail/?utm_source=untitledgamesevent&utm_medium=email&utm_
	campaign=sun-jul-12-untitled-games-event-7-oblique]\nis a breathtakingly b
	eautiful handcrafted adventure about memory\, loss\, and the\nway places s
	hape the people who leave them behind. Hedgeborough\n[https://matallon.itc
	h.io/hedgeborough?utm_source=untitledgamesevent&utm_medium=email&utm_campa
	ign=sun-jul-12-untitled-games-event-7-oblique]\ndrops us into a left-behin
	d place\, and tells a moving story of community-driven\nchange.\n\nDykesom
	mar\n[https://lasticotdelespace.itch.io/dykesommar?utm_source=untitledgame
	sevent&utm_medium=email&utm_campaign=sun-jul-12-untitled-games-event-7-obl
	ique]\nis about rapturous\, world-bending change\, tackling the precarity 
	of queer legacy\nand the new worlds we build in the shell of the old.\n\nS
	lowquest’s “pick-your-path” adventure books\n[https://www.slowquest.com/pr
	oducts/p/slowquest-i-tt7mg?utm_source=untitledgamesevent&utm_medium=email&
	utm_campaign=sun-jul-12-untitled-games-event-7-oblique]\nupend the world y
	ou thought you knew on every page\, and with every choice.\nDesigner Apsar
	a Flury of Papertrail\n[https://papertrail.world/freebooks/?utm_source=unt
	itledgamesevent&utm_medium=email&utm_campaign=sun-jul-12-untitled-games-ev
	ent-7-oblique]\nnavigates videogame cityscapes in search of the perfect an
	ti-perspectival style\nfor her project on street library infrastructures.\
	n\nAnd Mystery City Games’ outdoor escape rooms\n[https://www.mystery.city
	/amsterdam-treasure-hunt/?utm_source=untitledgamesevent&utm_medium=email&u
	tm_campaign=sun-jul-12-untitled-games-event-7-oblique]\nturn the street it
	self into a playground for speculative pasts.\n\nWe can’t wait to see you 
	all and experience these works together.\n\nA selection of edition #7 work
	s (from left): Free Books!\, Mystery Under\nMagi-Mart\, Hedgeborough\, Abi
	gail\, and Dykesommar.\n\n[untitled games event] #7: “oblique frequencies”
	\nSunday 12 July 2026\n\n1630-1900\n\nTussen de Bogen 46\nAmsterdam 1013JB
	\n\nGames and conversations from 1630 onwards.\nTalks at 1730.\n\nPlease f
	eel free to bring beverages and snacks to share.\nYou’re also welcome to b
	ring along your own games or prototype for others to\nplay!\n\n\nFEATURED 
	WORKS IN EDITION #7\n\n\nDYKESOMMAR\n[https://lasticotdelespace.itch.io/dy
	kesommar?utm_source=untitledgamesevent&utm_medium=email&utm_campaign=sun-j
	ul-12-untitled-games-event-7-oblique]\,\nBY ZOÉ "LASTICOTDELESPACE" ARCAIN
	A\n\nA wild soundclash of styles collide in this experimental RPG\, made e
	ntirely in\nMicrosoft PowerPoint (!!). We play Marjo\, a pure product of t
	he het society but\nthen boom bam pow! by a crazy twist of fate she become
	s a lesbian.\n\nOk but how can she build her new identity when she grew up
	 with a het mindset?\nAnd also\, how can she become a cool lesbian if she 
	doesn't care about her\nheritage?\n\n🗣️ Creator Zoé Arcaina will be present
	 for a micro-talk\n\n\nABIGAIL\n[https://store.steampowered.com/app/356941
	0/Abigail/?utm_source=untitledgamesevent&utm_medium=email&utm_campaign=sun
	-jul-12-untitled-games-event-7-oblique]\,\nBY HAPSHAPEN GAMES\n\nA narrati
	ve-driven adventure about memory\, change\, and the way places shape the\n
	people who leave them behind. Featuring a richly crafted world (made with 
	clay\nand felt and paper and textile!)\, a unique evolving folk game\, and
	 a deeply\npersonal story.\n\nAs you explore Abigail’s tactile hometown\, 
	grapple with a past that doesn’t\nexist anymore\, and flickers of a future
	 that doesn’t belong to her.\n\n\nHEDGEBOROUGH\n[https://matallon.itch.io/
	hedgeborough?utm_source=untitledgamesevent&utm_medium=email&utm_campaign=s
	un-jul-12-untitled-games-event-7-oblique]\,\nBY MARY TALLONTIRE\n\nAn open
	 world game about the city of Hedgeborough\, where a newspaper about\ndecl
	ining hedgehog numbers kickstarts community action to improve the\nbiodive
	rsity of the urban area\, helping to bring the city together to improve\np
	ublic spaces and maybe bring back hedgehogs too.\n\nA game about community
	 conservation\, rewilding\, speculative urban futures and\nultimately... h
	edgehogs!\n\n🗣️ Creator Mary Tallontire will be present for a micro-talk\n\
	n\nSHOWCASE: BODIE H.\n[https://www.slowquest.com/?utm_source=untitledgame
	sevent&utm_medium=email&utm_campaign=sun-jul-12-untitled-games-event-7-obl
	ique]’S\n“PICK YOUR PATH” ADVENTURES\n\nA mini-showcase of illustrator Bod
	ie H.’s ‘pick your path' adventure stories in\nthe world of Slowquest. The
	se delightful books allow you to make decisions\,\npretty much on every pa
	ge\, which influence where the story goes. Grumpy goblins\,\nsecret dungeo
	ns\, magic potions\, and more!\n\n🗣️ Bodie H. (Slowquest) will be present f
	or a micro-talk\n\n\nTALK: THE MYSTERY OF A SECRET SENDER\, BY MYSTERY CIT
	Y GAMES\n[https://www.mystery.city/?utm_source=untitledgamesevent&utm_medi
	um=email&utm_campaign=sun-jul-12-untitled-games-event-7-oblique]\n\nHow do
	 you turn a real city into a game world? Join Ben from Mystery City Games\
	nfor a look behind the scenes of their first historical mystery. In this\n
	interactive game design session\, we’ll solve problems\, learn from mistak
	es\, and\nweaponise laziness to turn a rough sketch into a finished game (
	hopefully faster\nthan last time).\n\n\nTALK: APSARA FLURY OF PAPERTRAIL\n
	[https://papertrail.world/freebooks/?utm_source=untitledgamesevent&utm_med
	ium=email&utm_campaign=sun-jul-12-untitled-games-event-7-oblique]\,\nON “F
	REE BOOKS!”\n\nApsara Flury from Papertrail retraces how videogame urbanis
	m inspired her to\ndraw 50 anti-perspectival illustrations for a book abou
	t street library\ninfrastructures.\n\nTell all your friends\, bring all yo
	ur friends.\nAs ever\, we would love to hear your thoughts\n[krish.raghav@
	gmail.com\,jpleass@gmail.com\,chenstopher@gmail.com].\n\nUntil the 12th\,\
	n\n[uge]
URL:https://offbeat.amsterdam/event/untitled-games-event-7-oblique-frequenc
	ies
GEO:52.3847112;4.8861728
LOCATION:UGE Studio - Tussen de Bogen 46\, 1013 JB Amsterdam
STATUS:CONFIRMED
CATEGORIES:amsterdam-centrum,books,community,experimental,games,haarlemmerb
	uurt,queer,stories,talk
X-ALT-DESC;FMTTYPE=text/html:<h2>Abigail + Dykesommar + Hedgeborough + Slow
	quest + Mystery City + Free Books!</h2> <p>One more UGE before a summer br
	eak?</p> <p>Join us on <strong>Sunday 12 July 2026</strong> for a warm eve
	ning of games and talks about tuning in to stranger, queerer, and <em>unex
	pected</em> realms of experience.</p> <p>The six works in [untitled games 
	event] edition #7 show us parallax views, skewed angles, hidden layers, an
	d rich new possibilities. <em>“You will be returned home safely, but forev
	er changed.”</em></p> <p><a href="https://store.steampowered.com/app/35694
	10/Abigail/?utm_source=untitledgamesevent&amp;utm_medium=email&amp;utm_cam
	paign=sun-jul-12-untitled-games-event-7-oblique" target="_blank"><strong><
	em>Abigail</em></strong></a> is a breathtakingly beautiful handcrafted adv
	enture about memory, loss, and the way places shape the people who leave t
	hem behind. <a href="https://matallon.itch.io/hedgeborough?utm_source=unti
	tledgamesevent&amp;utm_medium=email&amp;utm_campaign=sun-jul-12-untitled-g
	ames-event-7-oblique" target="_blank"><strong><em>Hedgeborough</em></stron
	g></a> drops us into a left-behind place, and tells a moving story of comm
	unity-driven change.</p> <p><a href="https://lasticotdelespace.itch.io/dyk
	esommar?utm_source=untitledgamesevent&amp;utm_medium=email&amp;utm_campaig
	n=sun-jul-12-untitled-games-event-7-oblique" target="_blank"><strong><em>D
	ykesommar</em></strong></a> is about rapturous, world-bending change, tack
	ling the precarity of queer legacy and the new worlds we build in the shel
	l of the old.</p> <p><a href="https://www.slowquest.com/products/p/slowque
	st-i-tt7mg?utm_source=untitledgamesevent&amp;utm_medium=email&amp;utm_camp
	aign=sun-jul-12-untitled-games-event-7-oblique" target="_blank"><strong>Sl
	owquest’s</strong> “pick-your-path” adventure books</a> upend the world yo
	u thought you knew on every page, and with every choice. Designer <strong>
	Apsara Flury</strong> of <a href="https://papertrail.world/freebooks/?utm_
	source=untitledgamesevent&amp;utm_medium=email&amp;utm_campaign=sun-jul-12
	-untitled-games-event-7-oblique" target="_blank"><strong>Papertrail</stron
	g></a> navigates videogame cityscapes in search of the perfect anti-perspe
	ctival style for her project on street library infrastructures.</p> <p>And
	 <a href="https://www.mystery.city/amsterdam-treasure-hunt/?utm_source=unt
	itledgamesevent&amp;utm_medium=email&amp;utm_campaign=sun-jul-12-untitled-
	games-event-7-oblique" target="_blank"><strong>Mystery City Games’</strong
	> outdoor escape rooms</a> turn the street itself into a playground for sp
	eculative pasts.</p> <p>We can’t wait to see you all and experience these 
	works together.</p> A selection of edition #7 works (from left): <em>Free 
	Books!, Mystery Under Magi-Mart, Hedgeborough, Abigail, and Dykesommar.</e
	m> <p><strong>[untitled games event] #7: “oblique frequencies” </strong><b
	r>Sunday 12 July 2026</p> <p>1630-1900</p> <p><em>Tussen de Bogen 46<br>Am
	sterdam 1013JB</em></p> <p>Games and conversations from 1630 onwards.<br>T
	alks at 1730.</p> <p><em>Please feel free to bring beverages and snacks to
	 share.</em><br><em>You’re also welcome to bring along your own games or p
	rototype for others to play!</em></p> <h2><strong>Featured works in editio
	n #7</strong></h2> <h3><a href="https://lasticotdelespace.itch.io/dykesomm
	ar?utm_source=untitledgamesevent&amp;utm_medium=email&amp;utm_campaign=sun
	-jul-12-untitled-games-event-7-oblique" target="_blank"><strong><em>Dykeso
	mmar</em></strong></a><strong>,</strong> by Zoé "lasticotdelespace" Arcain
	a</h3> <p>A wild soundclash of styles collide in this experimental RPG, ma
	de entirely in Microsoft PowerPoint (!!). We play Marjo, a pure product of
	 the het society but then boom bam pow! by a crazy twist of fate she becom
	es a lesbian.</p> <p>Ok but how can she build her new identity when she gr
	ew up with a het mindset? And also, how can she become a cool lesbian if s
	he doesn't care about her heritage?</p> <p><strong><em>🗣️ Creator </em></st
	rong><strong><em>Zoé Arcaina</em></strong> <strong><em>will be present for
	 a micro-talk</em></strong></p> <h3><a href="https://store.steampowered.co
	m/app/3569410/Abigail/?utm_source=untitledgamesevent&amp;utm_medium=email&
	amp;utm_campaign=sun-jul-12-untitled-games-event-7-oblique" target="_blank
	"><strong><em>Abigail</em></strong></a><strong>,</strong> by Hapshapen Gam
	es</h3> <p>A narrative-driven adventure about memory, change, and the way 
	places shape the people who leave them behind. Featuring a richly crafted 
	world (made with clay and felt and paper and textile!), a unique evolving 
	folk game, and a deeply personal story.</p> <p>As you explore Abigail’s ta
	ctile hometown, grapple with a past that doesn’t exist anymore, and flicke
	rs of a future that doesn’t belong to her. </p> <h3><a href="https://matal
	lon.itch.io/hedgeborough?utm_source=untitledgamesevent&amp;utm_medium=emai
	l&amp;utm_campaign=sun-jul-12-untitled-games-event-7-oblique" target="_bla
	nk"><strong><em>Hedgeborough</em></strong></a>, by Mary Tallontire</h3> <p
	>An open world game about the city of Hedgeborough, where a newspaper abou
	t declining hedgehog numbers kickstarts community action to improve the bi
	odiversity of the urban area, helping to bring the city together to improv
	e public spaces and maybe bring back hedgehogs too.</p> <p>A game about co
	mmunity conservation, rewilding, speculative urban futures and ultimately.
	.. hedgehogs!</p> <p><strong><em>🗣️ Creator Mary Tallontire will be present
	 for a micro-talk</em></strong></p> <h3><strong><em>SHOWCASE: </em></stron
	g><a href="https://www.slowquest.com/?utm_source=untitledgamesevent&amp;ut
	m_medium=email&amp;utm_campaign=sun-jul-12-untitled-games-event-7-oblique"
	 target="_blank"><strong><em>Bodie H.</em></strong></a><strong><em>’s “pic
	k your path” adventures</em></strong></h3> <p>A mini-showcase of illustrat
	or Bodie H.’s ‘pick your path' adventure stories in the world of Slowquest
	. These delightful books allow you to make decisions, pretty much on every
	 page, which influence where the story goes. Grumpy goblins, secret dungeo
	ns, magic potions, and more!</p> <p><strong><em>🗣️ Bodie H. (Slowquest) wil
	l be present for a micro-talk</em></strong></p> <h3><strong>TALK: The Myst
	ery of A Secret Sender</strong>, by <a href="https://www.mystery.city/?utm
	_source=untitledgamesevent&amp;utm_medium=email&amp;utm_campaign=sun-jul-1
	2-untitled-games-event-7-oblique" target="_blank">Mystery City Games</a></
	h3> <p>How do you turn a real city into a game world? Join Ben from Myster
	y City Games for a look behind the scenes of their first historical myster
	y. In this interactive game design session, we’ll solve problems, learn fr
	om mistakes, and weaponise laziness to turn a rough sketch into a finished
	 game (hopefully faster than last time).</p> <h3><strong>TALK:</strong> Ap
	sara Flury of <a href="https://papertrail.world/freebooks/?utm_source=unti
	tledgamesevent&amp;utm_medium=email&amp;utm_campaign=sun-jul-12-untitled-g
	ames-event-7-oblique" target="_blank">Papertrail</a>, on “<strong>Free Boo
	ks!</strong>”</h3> <p>Apsara Flury from Papertrail retraces how videogame 
	urbanism inspired her to draw 50 anti-perspectival illustrations for a boo
	k about street library infrastructures.</p> <p>Tell all your friends, brin
	g all your friends.<br>As ever, we would love to <a href="mailto:krish.rag
	hav@gmail.com,jpleass@gmail.com,chenstopher@gmail.com" target="_blank">hea
	r your thoughts</a>.</p> <p>Until the 12th,</p> <p>[uge]</p>
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